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Kid64
11-28-2008, 08:29 AM
Characters, clothes, accesorries and hairstyles In HSG:OT2

The accessories that are won and worn are used for character customization, stylization, etc. Correctly worn they can give some signicant boost to character stats and abilities. Some people just like to goof around and make bizaare outfits or wear stylishly correct clothes but they are in the minority. The majority of players are trying to find combinations of accessorries that will augment strengths, minimize weakness and above all, be able to hit the ball farther with more accuracy. And that is JUST like real golf.

So RD, in his FAQ was looking for combos that gave the max number of pip's, stars or pluses (I call them pips). That is certainly a useful way of approaching the problem of determing what clothing confers the most benefit without qualifying any of the stats. It also has the benefit of being very simple to assess, just count up the pips.

The fact is, some stats are worth more. In my hierarch I would put it:
1.Power
2.Spin
3.Impact
4.Sidespin
5.Control

And I would rate then point wise as:
1 = Power
.25 = Control
.50 = Spin
.50 = Impact
.50 = Sidespin

Also, for something that raises the abilities bunker and rough I would rate that as a 2. Rain I rate as a 1 and also extra powershot as a 1. And then there's Approach, which some of the mentally challenged characters are poor at. After an infintesimal amount of introspection I thought that those also should rate a 2 when they're used to erase a deficit.


So here how one version of Lee's eq. would be rated:
Alia's Hair, Japananese Punk, Frau Ada's Specs, Gargoyle Wings;

3.0 = Power 3
1.5 = Spin 3
.5 = Impact 1
2.0 = Bunker
==================
7 Total


As Lee is a popular character and is often seen dressed in this FAQ variant, so perhaps it's worth looking at:
Here Lee's eq would be rated:
Arabian Veil, Jungle Queen, Frau Ada's Specs, Large Shuriken;

2.0 = Power 2
.5 = Control 2
1.5 = Spin 3
.5 = Impact 1
1.0 = SideSpin
1.0 = Powershot
===================
6.5

Compared to the first the second is more focused on having and using the extra power shot and perhaps getting a little use out of the one more pip for SS and 2 more pips for control. Everyone plays their game a little differently. If the second player isn't worried at all about bunker play he's not going to try and raise that ability. OTOH, if the first player is excessively worried about bunker play then he may forgoe many other things in order to feel more secure from the bunkers.

So anyways, this is just an idea, a test. I thought I would propose the system that seemed the most reasonable to me based on my present experience, pull some numbers from a place where the sun don't a shine and then try it out on two different costume variations that I have found to be credible and/or popular.

Comments, critiques, and constructive criticism all welcomed.

Kid64
11-30-2008, 03:59 AM
Here's an analysis of two costumes worn by Logan:

Black Afro, Golf Royalty, Phantom Mask, Gargoyle Wings.
2.0 = Power
0.5 = Impact
2.0 = Approach
2.0 = Bunker
========
6.5

A nice well-rounded character that has had his weakness taken away (approach) and added a strength (bunker) which is always welcome. And he hits the ball a very nice 306 off the Tee-Box.


Knight Helm, Football Uniform, Frau Adda's Specs, Doctor's Mask.
2.0 = Power
0.25 = Control
1.50 = Spin
0.50 = Impact
0.50 = SS
2.00 = Approach
==============
6.75

This accessorizing takes away the approach weakness, power is a nice 306 off the Tee and the extra 3 spin will make sticking shots on the green easier. This is a good configuration for the player that stays away from bunker and rough and is very familiar with the rhythm of fairways and greens.

the_smug_one
12-01-2008, 12:42 PM
I'd have to look at my game, but my personal opinion is that Holly is the best of the elite characters given her similarly high control and spin ratings. In addition, she appears to have a naturally high number of power shots (which isn't something that exists in OOB, since everyone has the same number).

She does has a natural bunker weakness, but I found an accessory set that provides her with + bunker and even + rain, which allows me to use big air club / infinity ball without any rain weakness. She's also got +2 power, +2 control and maybe +1 impact or so. Pretty nice combination IMO.

MasonR
12-01-2008, 12:50 PM
Pumpkin head, smug?

Love it, Infinity without rain weakness feels like I'm stealing something.

Roughdawg4
12-01-2008, 01:16 PM
I'd have to look at my game, but my personal opinion is that Holly is the best of the elite characters given her similarly high control and spin ratings. In addition, she appears to have a naturally high number of power shots (which isn't something that exists in OOB, since everyone has the same number).

She does has a natural bunker weakness, but I found an accessory set that provides her with + bunker and even + rain, which allows me to use big air club / infinity ball without any rain weakness. She's also got +2 power, +2 control and maybe +1 impact or so. Pretty nice combination IMO.



But doesn't holly have a 270 yard drive compared to most 290-300 yard drives.


And I hope the power shots isn't a selling point because you can get power shots back in OT2. I get 16 power shots with Lee and I don't think I have ever even come close to running out.

MasonR
12-01-2008, 01:40 PM
Holly's driver is stock 285, I think. Definitely in the 280-290 range, I want to say it's the same as Lee's but I can't remember last time I used either with Stan/Stan and no gear.

I'm pretty sure Gloria has the weakest drive at like 280 of all the Experts.

Roughdawg4
12-01-2008, 01:47 PM
you know they do have the same drive I am sorry. I remember playing in a tourney where a holly character had a 270 yard drive and I had a 302. Guess they liked beginner stuff?

the_smug_one
12-01-2008, 02:29 PM
Don't think it was pumpkin head, although that probably works too. I went with some sort of Japanese style hair that was black because it yielded better overall stat boosts. Hard to come up with a "best" combination though considering the sheer number of potential costume / accessory permutations is near-limitless.

Kid64
12-01-2008, 03:50 PM
I'd have to look at my game, but my personal opinion is that Holly is the best of the elite characters given her similarly high control and spin ratings. In addition, she appears to have a naturally high number of power shots (which isn't something that exists in OOB, since everyone has the same number).

She does has a natural bunker weakness, but I found an accessory set that provides her with + bunker and even + rain, which allows me to use big air club / infinity ball without any rain weakness. She's also got +2 power, +2 control and maybe +1 impact or so. Pretty nice combination IMO.


One that I found for Holly that is similar is:

Straight Black
Jungle Queen
Angel Wings
Gargoyle Wings

Which Gives

P +2
I +1
^Bunker
^Rain

Morpheus
12-01-2008, 04:30 PM
Granted, i haven't played one second of OT2 (yet), but all this talk of clothes and accessories and hairstyles doesn't make a lick of sense. Having only played OOB, i assumed they would pretty much be the same game, only one for the psp and different courses. But it sounds like almost a completely differnet game with all of these various character combinations that increase/decrease your stats.

I will be getting OT2 at Christmas time, so i ask do i need to study up on all this before hand? or once i get it in my grubby little hands and start playing, will it all make sense? Because i'm totatlly confused trying to follow these threads now. lol

M.

Roughdawg4
12-01-2008, 04:43 PM
you will get it when you see it. You can just mix and match costumes to increase your stats.

Buckeye23
12-01-2008, 05:31 PM
Importance IMO..BTW, Nice thread Kid64!

Power +2
Control +2
Spin +1
Side Spin +1
Impact +.5
Bunker +1
Rain +.5
Rough +2